<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Collaboration on obuchmann.dev</title><link>https://obuchmann.dev/en/tags/collaboration/</link><description>Recent content in Collaboration on obuchmann.dev</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Mon, 05 Oct 2026 00:00:00 +0200</lastBuildDate><atom:link href="https://obuchmann.dev/en/tags/collaboration/index.xml" rel="self" type="application/rss+xml"/><item><title>It's Dangerous to Go Alone</title><link>https://obuchmann.dev/en/posts/dangerous-to-go-alone/</link><pubDate>Mon, 05 Oct 2026 00:00:00 +0200</pubDate><guid>https://obuchmann.dev/en/posts/dangerous-to-go-alone/</guid><description>&lt;h2 id="heading-out-alone">Heading out alone&lt;/h2>
&lt;p>In the very first cave of the very first Zelda, an old man is waiting. A sword lies in front of him, and he says one of the best-known lines in video game history: &amp;ldquo;It&amp;rsquo;s dangerous to go alone! Take this.&amp;rdquo; Forty years later, we&amp;rsquo;re heading out alone again in product development - just with much better gear.&lt;/p>
&lt;p>Jenny Wanger sat on a panel in Denver in mid-September and published an edited version of the conversation in early October (&lt;a href="https://jennywanger.com/articles/building-alone-faster/">Building alone, faster&lt;/a>). The moderator, Lauri Hofherr, had spent a year meeting engineers writing PRDs, PMs coding prototypes, and designers doing both. To open the evening, she read out one of Wanger&amp;rsquo;s LinkedIn posts with the line: &amp;ldquo;AI is still single-player.&amp;rdquo; Every role gets further, faster, on its own - and says the same thing about the other two: I&amp;rsquo;ll pull them in later.&lt;/p></description></item></channel></rss>